Kokua viewer legacy skin12/21/2023 In plain English, there is no slot in an Undershirt wearable for the material textures, for example, there's only one texture (that we call "diffuse" in 3D design) and that's the one BoM manages and lets the viewer render. A little like "media-on-a-prim" in fact.īakes On Mesh works well for wearables, unfortunately it does not support materials (that's the normal texture, the specular texture and the shine values). Think of it as a dynamic texture that the sim recalculates every time your appearance changes and that projects your system avatar onto your mesh body (and/or head) as if your mesh body was your actual avatar. If you add or remove a wearable or change skin, the texture on the mesh body updates accordingly without you having to do anything. For example, if you apply the "upper body" BoM texture to your Maitreya upper body skin layer, then you will see your system skin top body part, plus all the wearable items you are wearing on the upper body at the time (I mean actual wearable items, not mesh objects, so for example a tattoo, an undershirt item etc). A BoM texture, when applied to a surface of an attachment, renders a part of your system body including its skin and all its wearables at the time. If you already know what Bakes On Mesh is and how to use it, you can skip the part in italics.īakes On Mesh ("BoM"), in principle, is a set of special textures that the viewer renders differently from the usual ones. Skin shine appliers from the provided HUD, preferably the one thatīefore I explain what's in the update, let me try to explain a few things about Bakes On Mesh first, so you understand what you'll get and how to use it, because it is not obvious at first glance. To wear one of the provided Tattoo wearables, and to apply one of the The BoM version of the Catsuits, Bodysuits or Socks and Gloves, you need Here is a big update to the MdlM Latex Catsuits, Bodysuits and Socks & Gloves to add support for BoM ("Bakes On Mesh") !
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